The idea is that the water drop symbol and the letter shapes have been harmonised visually to communicate the ideal relationship between natural + man-made. May need different physics, may be computationally expensive. Origami, more accurately paper folding (different rules to origami) – fold your storage vessels, wind power, to explore the relationship between surface and volume (materials are expensive, for example, so least material for largest volume, or solar catch or wind surface)
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That was Julia McLachlan’s honour, and then Thomas Nideroest ever so kindly wrote me a guide document ( pdf, 15MB, shared with permission) how to create the images! It wasn’t the first time I realised the power latent in landscape architects’ ability to visualise landscapes. Meeting Hadley and Peter Arnold at the Stockholm World Water Week is where I first realised this could actually work. *** I have to do some serious work to become part of this initiative, ideally before DebConf, but the process has been started ? “The Magicverse is an Emergent System of Systems bridging the physical with the digital, in a large scale, persistent manner within a community of people.” The Magicverse: ĭata from the bottom up, user generated, knowledge co-generated from the bottom up. Not too bothered by what it’s called, currently thinking ‘Apocalypse’ I’ll probably not call it Aquasavvy, too soft, too sciencey. “Imagine having a game that for a large set of players exists only for the sake of fun, with another set of players using it for scenario planning, education, and monitoring initiatives.” – Aquasavvy game Creating awareness by top-down announcements or lecturing is not helpful. Not planning to reinvent the wheel, try work with what exists as far as possible, link existing things together in creative, engaging and beautiful ways.Įnvironmental propaganda.
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Presenting the data is easier, so focus on learning those skills.ĭeveloping the game to generate the data, really hard, so work on animation, prototype to sell the idea.ĭuring my PhD on wastewater biorefineries I did a mass balance and wanted to visualise it using Sankeys, didn’t quite get it perfect and want to continue with that, as well as code the thing into Python and allow users to input their own data via a web interface, to just play with it, and more in the vein of d3:, but that’s sortof where this all started. Then projects, where to from here, what are we doing first, next and big picture.
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presenting, using the data: the data viz stuff
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So, to help myself unclog, a dump of the rough notes I’ve been accumulating. As soon as my talk appointments solidified I froze up with writer’s block, and the, to me, massive challenge of learning all the stuff just to tell the story of what I want to do, nevermind doing it! For a start, I would like to give the talk in Javascript to make it interactive and allow better transfer between platforms (I think … html and all that?), which is enough of a challenge already.